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I think if a game is in any way competitive, paying money for extras should automatically require you to compete only against others who paid the same amount.
by makecheck 10y ago
I think if a game is in any way competitive, paying money for extras should automatically require you to compete only against others who paid the same amount. Then it becomes a challenge based on who spent the same money the most effectively, and not rich kids decimating people with less time or money to invest.
In addition, EVERY TIME a purchase is being made, the game should be required to remind the user of how much money they’re really spending, by comparing the purchase to something common (like food). For instance: “The $9.99 you are about to spend on this one-time-use box of gems for this one game could also have bought you lunch today. Proceed?”.
- deleted 10y ago[deleted]
- BoorishBears 10y agoShould the place you spend 9.99$ on a sandwich at tell you "You could have bought the ingredients for 2 sandwiches and made them in 10 minutes"? Or more equivalently "You could have made 10 meals if you at canned beans and rice instead of our food?" The money for games should come from disposable income that can be lost without harm, people who don't know that won't listen to advice from the games.