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"the CDude class, which is the main, player-controlled character in the game." "CDoofus is the class for the enemy guys [...] Started this file from from CDude
by 1wd 10y ago
"the CDude class, which is the main, player-controlled character in the game."
"CDoofus is the class for the enemy guys [...] Started this file from from CDude and modified it to do some enemy logic using the same assets as the sample 2D guy."
"COstrich is the object for the ostriches wandering about in the game. class COstrich : public CDoofus"
Hilarious. Reminds me of CBruce in Tony Hawk's Pro Skater:
"Their code [...] originally written for Apocalypse[...] a Playstation game featuring Bruce Willis, which, we learned, is why in Tony Hawk the code for the classes of skaters is called CBruce."
http://www.gamasutra.com/view/feature/131563/postmortem_treyarchs_tony_hawks_.php http://www.gamasutra.com/view/feature/131563/postmortem_trey...
"Project: Nostril (aka Postal)"
Any idea what RSPiX Blue, Cyan, Green and Orange layers are?
- mgurlitz 10y agoFrom Postal Overview.txt: "The game is built on top of our cross-platform library, called "RSPiX" (pronounced "risp-icks"). RSPiX is organized into several levels, from low-level to high-level functional. Each level is named after a color." (https://bitbucket.org/gopostal/postal-1-open-source/src/default/Postal%20Overview.txt https://bitbucket.org/gopostal/postal-1-open-source/src/defa...) In summary, blue provides graphics/audio/input functions, cyan is a UI framework (with printer support), and the distinctions between green and orange "become rather blurry at some points."