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Okay, so the grunt work of entertainment (manually creating models, rigs, applying textures, shaders, etc) might eventually be reduced (although the current tre
by cableshaft 10y ago
Okay, so the grunt work of entertainment (manually creating models, rigs, applying textures, shaders, etc) might eventually be reduced (although the current trend is the opposite, despite better and better software), but the creative aspects of entertainment (not just coming up with something 'different', but making it a meaningful difference) will be damn difficult to replicate in a consistent and repeatable way by computers for a long time to come.
Creative work also benefits from multiple people (up to a point) with multiple unique experiences of living life working together, as well. We aren't even trying to do that with computers right now, so I think their creative output would be more limited in scope (again, for awhile, not necessarily forever).
Computers may be able to do variations on an established formula, though, and there's a lot of formulaic dreck out there.
- aaron695 10y agoComputer aided storylines will be the start?