2 ms·
I'd add a condition to that to say don't use TCP for a realtime game. For turn-based games, it works great and the inherent benefits of TCP (retrans, in order,
by mysterydip 10y ago
I'd add a condition to that to say don't use TCP for a realtime game. For turn-based games, it works great and the inherent benefits of TCP (retrans, in order, etc) can be used to simplify the netcode.
On a related-but-not note, I wonder if 13 year old girls react the same to Titanic now as they did when it was in theaters? I'll find out in about 11 years myself but curious if anyone has anecdotal evidence.