4 ms·
Regardless of the target audience, his point stands. Don't use TCP for "real time" games because when packet loss hits, TCP will make things worse by stopping t
by exDM69 10y ago
Regardless of the target audience, his point stands. Don't use TCP for "real time" games because when packet loss hits, TCP will make things worse by stopping to transmit later packets and then resend the old data which is now out of date.
It's definitely not an easy task for beginners, but these days you can pick up his library that implements this stuff.
https://github.com/networkprotocol/libyojimbo https://github.com/networkprotocol/libyojimbo