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We decided not use use viewport relative units for some reason I can't remember. I guess we had paddings etc in pixels and that would mean using calc() and that
by eknkc 10y ago
We decided not use use viewport relative units for some reason I can't remember. I guess we had paddings etc in pixels and that would mean using calc() and that's another can of worms.
On a second thought, cw, ch as in container width, height would be a great addition.
- patates 10y ago> On a second thought, cw, ch as in container width, height would be a great addition. Isn't that achieved by just defining height and width in percentages?
- eknkc 10y agoThis would allow `height: 50cw`. Then we can define specific aspect ratios like `width: 100cw; height: 50cw;` would force image to have 2:1 aspect ratio.