4 ms·
3 seconds is 2900ms too long, a game would typically rather lose the packet rather than have it delay all transmission for that long. World of Warcraft is a rel
by amaranth 10y ago
3 seconds is 2900ms too long, a game would typically rather lose the packet rather than have it delay all transmission for that long. World of Warcraft is a relatively simple game that as far as I know is heavily client authoritative so the server is mostly just serving content and telling other clients the result of your actions. In a game like Call of Duty, while they have some form of lag compensation, if you had all the players in your game freeze for 3 seconds while you shoot them the server will disregard your actions as impossible as the players weren't actually there. It would have been better for you to see the players slightly out of sync or have them teleport a short distance by just losing that one update and continuing to get the rest on time.