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Go to a good art museum and see the "studies" associated with many pieces of art. Before the final product, the artist has a bunch of experiments with technique
by jowiar 10y ago
Go to a good art museum and see the "studies" associated with many pieces of art. Before the final product, the artist has a bunch of experiments with techniques, framing, and the like.
One of the things we often lack in software is a good medium for exploring mechanics. Getting something to the point where we can conduct an "Is this fun?" test or more generically "Does this serve the purpose" without a massive development undertaking.
- vvanders 10y agoYup, there's a very common game design technique called "White Boxing" where you design your levels out in white boxes until they're fun and then art comes in afterwards and makes it look realistic.
- richardboegli 10y ago> One of the things we often lack in software is a good medium for exploring mechanics. > Getting something to the point where we can conduct an "Is this fun?" test or more generically "Does this serve the purpose" A medium? Would you care to expand on this point? While I agree that more work could be done on speeding up the tools used, the process / concept / activity itself already exists, so I am not sure what you mean by medium. PROTOTYPING is a fundamental part of the software engineering process (and other engineering disciplines), but I see it get missed A LOT in software development, for a variety of reasons. https://en.wikipedia.org/wiki/Software_prototyping https://en.wikipedia.org/wiki/Software_prototyping As vvanders has already said, "White Boxing" is a common technique for video game development.