4 ms·
but what makes the game more fun? from what i've seen, most people agree that Nintendo games are some of the most fun consistently and yet they use this process
by thesimpsons1022 10y ago
but what makes the game more fun? from what i've seen, most people agree that Nintendo games are some of the most fun consistently and yet they use this process. Meanwhile there have been many disasters like no mans sky that have been built iteratively.
- setr 10y agoNo man's sky would have been a bad game by either development practice; it's failure primarily stems from a misunderstanding of game design The game was fundamentally shallow
- Volt 10y agoMake no mistake though—Nintendo doesn't use that process exclusively. They also experiment, prototype, and refine. http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 http://iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0
- Tiktaalik 10y agoNintendo is an iterative developer. They prototype everything and they don't start on any final art or narrative development until the gameplay fundamentals are solid. For example the Iwata Asks interview with the Splatoon team mentions that the early prototypes for the title were just experiments where boxes were running around in a box world shooting colours at one another. Once that was fun and the controls felt good they figured out everything else about what the game was going to be.
- mysterydip 10y agoI would say it's a mix of the two. "Find the fun first" is the advice being sent around now in indiedev circles. Prototype your core game loop ("whiteboxing" it as mentioned below) and mess with it until you have something fun and replayable. After you have that, now start into a more designed approach for levels and menus and GUI, etc.