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> EnhancedSteam ... I shouldn't have to I agree and grump a lot that Steam doesn't have a single global trigger to just hide all owned or not interested things
by Mithaldu 10y ago
> EnhancedSteam ... I shouldn't have to
I agree and grump a lot that Steam doesn't have a single global trigger to just hide all owned or not interested things.
> I have yet to hear anyone--like, literally, anyone, not just "anyone in my power-user circles"--praise the Steam recommendations for what they are.
Do you hear many people complaining about them? I suspect many people simply don't have an opinion and just use them as they are. I may be wrong though. What's your experience with that?
> Unity-game-skeleton-thrown-on-Steam titles
I mean, maybe it's me, the one falling into the "works for me" trap. I've literally never even had Steam try to show any of those to me.
> fail-to-launch
I'm fascinated, remember a few titles that did that?
- eropple 10y ago> What's your experience with that? I hear the people in my circles complaining that they can't find good stuff on Steam. They can find stuff when they're pointed at it, but...well, you can do that on any app store. Steam was better. It has regressed. > I'm fascinated, remember a few titles that did that? The outright launch-fails were a while ago, but one case of buying a pig in a poke that sticks out to me is Conquest of Elysium (one of them, I forget which). The game technically launched, but had no idea how to deal with a retina Mac and rendered to a backbuffer at full pixel resolution, which was then rendered to the display at double pixel resolution--unplayable, obviously. It's still in my Steam library because there were no refunds at that point. And refunds are nice, but they put the burden of proofing shit on the consumer when they should be on the platform and the vendor.