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Ive built some multiplyer real time web game prototypes using websockets with sockjs fallback and canvas 2d context. Its very fun and productive. You dont have
by z3t4 10y ago
Ive built some multiplyer real time web game prototypes using websockets with sockjs fallback and canvas 2d context. Its very fun and productive. You dont have to know opengl or tcp ip and it works everywhere, even on a 5 year old Nokia.