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Hey, I think you misread my comment, I haven't actually implemented it into any of my games. I've played with it for a bit but haven't gotten around actually ad
by Matheus28 10y ago
Hey, I think you misread my comment, I haven't actually implemented it into any of my games. I've played with it for a bit but haven't gotten around actually adding it to any games. Sorry!
But yeah, I really hope it becomes easier to integrate, as right now that's the biggest barrier into putting it into my custom written C++ server that I use for all my games. They already support UDP-only communication for desktop and mobile builds and bringing it to web would make the experience a lot better. Thank you!
- pthatcherg 10y agoIndeed, I misread your comment. Well, hopefully in the future how I read the comment will be correct. I don't think it would be that hard to write a data-channel-only server using BoringSSL and usrsctplib. See a comment of mine further down on the page of how you could do that. Or you can just wait until we have our code refactored :).