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A big part of the point I meant to make is the difference between theoretical problems and practical problems, and how priorities and risk vary a lot across app
by psyc 10y ago
A big part of the point I meant to make is the difference between theoretical problems and practical problems, and how priorities and risk vary a lot across applications. The number of complaints I've received about malware targeting my games over the last 25 years is exactly zero. So when I go looking for my perfect language, that's not a problem that I'm trying to solve. I'm not arguing that other languages shouldn't exist, I'm saying they don't address the most important problems in my domain (roughly, expressiveness and performance).
- dozzie 10y ago> A big part of the point I meant to make is the difference between theoretical problems and practical problems, and how priorities and risk vary a lot across applications. And this is how we had ILoveYou and similar viruses. In the name of the whole internet, I hereby thank you very much for your hard work in this matter.
- tim333 10y agoILoveYou was an email attachment virus. Email attachments are forever being targeted, games less so.