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How can a game that's something like 3 years behind schedule be considered "successful"? Even Half-Life 2 only added one year to their development time. I think
by blakeyrat 10y ago
How can a game that's something like 3 years behind schedule be considered "successful"? Even Half-Life 2 only added one year to their development time. I think your definition of the word "successful" is quite different from the popular one. The only thing Star Citizen is successful at is suckering people into paying for nothing.
Ok; so the number I gave isn't Star Citizen's budget. What is? Reminder: Skyrim had a total budget of $90 million, was released on time, and also managed to hire some kick-ass voice talent to-boot. I highly doubt Bethesda had an additional, what, $50 million in operational costs separate from the Skyrim development costs.