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This gets to the root of my problems with the game's development history. The switch to Lumberyard makes a lot of sense. It's basically Cryengine. With Crytek
by munchbunny 10y ago
This gets to the root of my problems with the game's development history.
The switch to Lumberyard makes a lot of sense. It's basically Cryengine. With Crytek shutting down, I'd want to switch to a still maintained but pretty much the same engine too.
When Star Citizen was originally announced on Kickstarter I was hyped as hell that Freelancer was going to get a spiritual successor. But I held off because it felt like they were already promising a really big scope at the time of the Kickstarter. Like the size of several games.
Destiny also had a huge vision, but even with an experienced studio and fewer promises, they still had issues delivering on the hype they marketed until many DLC's later.
The vision for the game still felt achievable until they added the FPS elements, at which point I more or less wrote off that the game would ever come out as a fully realized vision. It's just too goddamn big.
- nightski 10y agoCrytek shut down? That's not what they said in the recent press release at all. They closed several studios in order to focus more on their core which is CryEngine.
- munchbunny 10y agoYeah you're right, they closed five studios, not a total shutdown.