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Given their comments about having rewritten over half of the original CryEngine codebase (including things like 64-bit map sizes, local physics grids, physicall
by acemarke 10y ago
Given their comments about having rewritten over half of the original CryEngine codebase (including things like 64-bit map sizes, local physics grids, physically based rendering, and more), my guess is that this engine switch is primarily about licensing, networking, and use of AWS. They'd also stopped taking updates from CryEngine a while back, so at most they've swapped out some of their networking code.