4 ms·
I suspect Lumberyard hasn't diverged from base cryengine much otherwise they wouldn't have been able to as quickly switch. Amazon probably focused on code for
by extrapickles 10y ago
I suspect Lumberyard hasn't diverged from base cryengine much otherwise they wouldn't have been able to as quickly switch.
Amazon probably focused on code for autoscaling the backend server pieces and left the front end mostly alone.
- lykron 10y agoThat's my assumption as well. They have done massive amounts of custom work in CryEngine, so I'm guessing they are just using some features of Lumberyard.
- zeeZ 10y agoA reddit comment [0]: > StarEngine was based on CryEngine 3.7 (last big integration) with cherry picked changes from CryEngine 3.8 (mainly some Animation/Serialization fixes/improvements). The Lumberyard builds we used had the same CryEngine 3.7 base with the main changes on the Editor/Tools side. We heavily changed or have completely rewritten CPU/GPU side rendering, memory management, multithreading, entity/game object handling + added tons of engine features wich neither CryEngine nor Lumberyard have. Everything else is relatively easy to merge, thanks to the same code base + adding independent Lumberyard only features is straightforward too, especially with the help of Amazon developers. We are pretty good at handling the rest of the old CryEngine codebase, which CryEngine, Lumberyard and StarEngine have in common, ourselves ;) [0] https://www.reddit.com/r/starcitizen/comments/5k06v9/letter_from_the_chairman_26_lumberjack/dbktfe6/ https://www.reddit.com/r/starcitizen/comments/5k06v9/letter_...