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That's precisely why games have to stop using DRM and focus on creating additional revenue. For example, if your DRM blocks a pirated copy of your game for whic
by CodeMage 16y ago
That's precisely why games have to stop using DRM and focus on creating additional revenue. For example, if your DRM blocks a pirated copy of your game for which you sell additional DLC, you won't get money for either the copy or the DLC. I know it's an oversimplified and exaggerated example, but I just want to illustrate the point.
I know people who pay regularly to go to the movie theater and see a new movie. A lot of those will later rent that same movie from BlockBuster because they liked it so much. And then they will make an illegal copy, because they liked it so much and also because it's the cheapest alternative to get a good quality copy. My point is that those pirates still contributed something to the revenue. One of the reasons why game pirates don't contribute anything is because there's nothing else to contribute.
- mrcharles 16y agoRight, but creating additional revenue is difficult when costs are so high. I don't know what the solution is. I guess the best one is to just make a multiplayer game on the basis of continuing to sell and support it for years at a stretch, like Valve. But that limits what kind of games you make, and would also put you in direct competition with Valve. Which... is probably just as bad as not doing it in the first place.