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Well, it's a problem when application developers operate a backend server to support their game - which isn't the most common thing to do, but it does happen.
by gyardley 17y ago
Well, it's a problem when application developers operate a backend server to support their game - which isn't the most common thing to do, but it does happen. I've seen cases where piracy cut the developer's profits considerably because of this.
- naz 17y agoThe solution to this is to give each copy a cryptographic key which you then verify with the server. Unfortunately this isn't possible for iPhone games.