45 ms·
multiplayer? We do fool clients all the time with extrapolation, just to shave half of the latency. And when we get it wrong, we "correct" it retroactively.
by flamedoge 10y ago
multiplayer? We do fool clients all the time with extrapolation, just to shave half of the latency. And when we get it wrong, we "correct" it retroactively.
- stcredzero 10y agoThe laws of nature are different in this context, but you have to follow them with the same diligence with the same harshness awaiting when you fail. In games, it's not what is logical or mathematically correct. It's what feels correct.