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> I haven't seen where it is available in a scriptable API. They're provided at `window.getViewMatrix()` and `window.getCameraPositionVector()`. See here: http
by iLoch 10y ago
> I haven't seen where it is available in a scriptable API.
They're provided at `window.getViewMatrix()` and `window.getCameraPositionVector()`. See here: https://github.com/Microsoft/HoloJS/blob/master/HoloJS/HoloJsHost/ScriptingFramework/Window.js https://github.com/Microsoft/HoloJS/blob/master/HoloJS/HoloJ...
> It would be better to include an extension to the WebVR API to provide the environment geometry.
This is on their radar by the looks of it: https://github.com/Microsoft/HoloJS/issues/4 https://github.com/Microsoft/HoloJS/issues/4 I've also thought about this.. Could be a bit tricky. The meshes are quite large and getting them over the bridge could be a bottleneck.
> Also, I feel pretty strongly that automatically applying the stereo rendering is a mistake.
This happens to be a limitation that (I believe) is specific to their ANGLE fork, which may change at some point.