4 ms·
The gaming industry needs to understand that this applies to coding for games as well. It especially applies to multiplayer.
by stcredzero 10y ago
The gaming industry needs to understand that this applies to coding for games as well. It especially applies to multiplayer.
- flamedoge 10y agomultiplayer? We do fool clients all the time with extrapolation, just to shave half of the latency. And when we get it wrong, we "correct" it retroactively.
- stcredzero 10y agoThe laws of nature are different in this context, but you have to follow them with the same diligence with the same harshness awaiting when you fail. In games, it's not what is logical or mathematically correct. It's what feels correct.