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Very similar to my work here: https://github.com/lwansbrough/HolographicJS https://github.com/lwansbrough/HolographicJS that got no love on HN. :( But I'm real
by iLoch 10y ago
Very similar to my work here: https://github.com/lwansbrough/HolographicJS https://github.com/lwansbrough/HolographicJS that got no love on HN. :(
But I'm really happy Microsoft has chosen to create something similar - I had hoped they would. Their implementation seems quite solid, I wonder if it supports libraries like Three.js yet.
If anyone is wondering why you might use this, the reason is pretty simple. Before this, there was only two ways to build HoloLens apps: Unity, or C++/DirectX. DX is great but slow to develop, Unity is fast to develop but requires a ton of prerequisite knowledge, and it consumes a ton of RAM. Baseline for this project will probably be similar to mine (around 15MB) whereas Unity's baseline in my experience is around 10x that at 150MB. This is substantial on HoloLens, because the maximum amount of RAM allotted to any application is 1GB.
I'm looking forward to seeing this bring web developers into the new world of MR. I'll be interested to see if this can be coupled with React VR for rapid prototyping.
- moron4hire 10y ago> Very similar to my work here: https://github.com/lwansbrough/HolographicJS https://github.com/lwansbrough/HolographicJS that got no love on HN. :( Yeah, it's only open source if MS/Google/Facebook/Mozilla is doing it.