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In the open-source-everything world, it's a lot more common to push for and eventually make a fix where the bug is, and then tell people to update or patch. (Th
by ploxiln 10y ago
In the open-source-everything world, it's a lot more common to push for and eventually make a fix where the bug is, and then tell people to update or patch. (Though it still doesn't always happen.)
In the closed-source and hardware worlds, it's a lot more common to implement a work-around wherever you are. (Alternatively, the entity paying money pressures the entity being paid to put in a workaround on their side.) Soon there are a bunch of workarounds in common use which in turn need to be worked-around. This is the world of commercial games and graphics drivers.
I used to work on a WiFi access point product, though I only touched the actual driver a few times (other team members focused there), and there was a lot of working around bugs, and working around work-arounds in other WiFi devices for other bugs in WiFi APs, in that world too. Some crazy stuff ...