3 ms·
I was so overjoyed when I heard during the Apple event that this would be a one time purchase game and not have annoying IAP like many other games do. Nintendo
by newscracker 10y ago
I was so overjoyed when I heard during the Apple event that this would be a one time purchase game and not have annoying IAP like many other games do. Nintendo definitely made the right choice in not annoying users with the "one-time pay to play" model. But since the app store is used to cheap 99 cents pricing for most apps and games, people are upset at something costing ten times that. If I as a user see value, I'd rather have more games follow the Super Mario Run model of a limited trial with a single IAP to unlock everything than the prevailing in-game pseudo-currency based models that end up making the gameplay experience worse as time passes. I hesitate to update many games because they become worse over time as developers try new and annoying ways to monetize them. Overall, the app store pricing structure is a mess and creates a frustrating experience.
- deleted 10y ago[deleted]
- hedora 10y agoYeah, the gameplay is usually compromised by virtual currencies. Worse, if you look at the big spenders, you usually find people with mental health issues, and money launderers using stolen credit cards to level up and then sell accounts. [source: anecdotes from acquaintances with experience with multiple sides of these issues]