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Hi there, I'm one of the programmers at Mooi Studios. We intentionally avoided being very specific in the article because we were expecting some skepticism :)
by spacepluk 10y ago
Hi there,
I'm one of the programmers at Mooi Studios. We intentionally avoided being very specific in the article because we were expecting some skepticism :) Because of this it might sound like we made this decision without putting any thought into it, and that's not the case at all.
I don't want to argue about what is the best tool for the job, because honestly I don't think anyone can say something like that and be 100% certain about it. All I can say is that I've tried those tools before, and I'm pretty sure I don't want to write software that way anymore.
We are aware of the challenges, and we know that using C# would be easier in some ways. But enjoying what we do is a big deal for us, and we're willing to do some extra work to get there.
Ultimately, whether our games succeed or not has little to do with the technologies we use. I just finished Hyper Light Drifter which is probably one of my favourite games of all time, and they made that with Game Maker.
Anyways, for now we're only using Clojure to replace C# for game scripting. We're not writing a full game engine or anything with it (yet, hehe). We believe the differences in performance for these purposes should be neglible, and initial testing seems to confirm that. The gains in simplicity and workflow are real and are huge. And most importantly we're enjoying every minute of it.
Cheers,