4 ms·
I've not heard of any games or VR software released to the market that use Metal yet. I've heard it mentioned about projects still in development but so far th
by Lio 10y ago
I've not heard of any games or VR software released to the market that use Metal yet. I've heard it mentioned about projects still in development but so far that's all.
Do you have any examples of things using it?
- pjmlp 10y agoSome games: https://itunes.apple.com/us/app/vainglory/id671464704?mt=8 https://itunes.apple.com/us/app/vainglory/id671464704?mt=8 https://itunes.apple.com/gb/app/sky-gamblers-storm-raiders/id574375380?mt=8 https://itunes.apple.com/gb/app/sky-gamblers-storm-raiders/i... https://itunes.apple.com/gb/app/radiation-island/id923760656?mt=8 https://itunes.apple.com/gb/app/radiation-island/id923760656... https://itunes.apple.com/de/app/asphalt-8-airborne/id610391947?mt=8 https://itunes.apple.com/de/app/asphalt-8-airborne/id6103919... Adobe After Effects https://blogs.adobe.com/creativecloud/after-effects-cc-2015-3-in-depth-gpu-accelerated-effects/ https://blogs.adobe.com/creativecloud/after-effects-cc-2015-... Adobe Premier Pro https://blogs.adobe.com/creativecloud/up-next-for-premiere-pro-cc-and-media-encoder-cc/ https://blogs.adobe.com/creativecloud/up-next-for-premiere-p...
- jzl 10y agoBoth Unity and Unreal Engine (UE4) supports Metal, so any games created in Unity/UE4 for Mac & iOS might possibly use it. If the game doesn't need anything beyond GL 3 support then the creator might choose to not enable Metal and stick with GL. I don't know what percentage of Unity/UE4 Mac & iOS games have Metal enabled, but it is potentially a very large number. That's the thing about Metal -- as long as common libraries and game engines add support for it, most developers won't have to do much additional work to use it. Only people who are writing their own graphics engine from scratch would need to learn it.
- shmerl 10y agoSee example above: https://news.ycombinator.com/item?id=13221395 https://news.ycombinator.com/item?id=13221395 Not everyone is going to spend resources on implementing a redundant API. Apple are just being their usual lock-in jerks by not supporting OpenGL and Vulkan.