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Does anybody here have experience with F# and Unity? Unity uses older versions of .net, and F# is not officially supported, so it's hard to find real experienc
by elcapitan 10y ago
Does anybody here have experience with F# and Unity? Unity uses older versions of .net, and F# is not officially supported, so it's hard to find real experiences with it, although it sounds very tempting. I would imagine that it would be most effective to have the performance-critical stuff in C# and then F# for developing higher-level game mechanics.