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Microsoft and Unity are doing an amazing job building development tools for Windows Holographic devices like these (yes, I know today it's just HoloLens but the
by yodon 10y ago
Microsoft and Unity are doing an amazing job building development tools for Windows Holographic devices like these (yes, I know today it's just HoloLens but these run the same tech just in a VR context). My concern is I've not seen any support for 3dof or 6dof tracked controllers in those dev tools, which means applications supporting those controllers could be dangerously late in arriving (I love Unity's integrated HoloLens simulator and debugger, but it took a long time after device release for that to hit release builds of the tooling)
- drzaiusapelord 10y agoI don't think MS is going to sell controllers for Holographic or Hololens. It'll be BYOC perhaps with the exception of a Xbox VR headset. I suspect the game plan is to use all those cameras on the Hololens to not only do tracking but to also track hands and perhaps fingers, Kinect-style for a seamless experience. Its suspicious MS isn't talking controllers and I think its because they want to usher in a controller-less solution first with the option to use a kb/m, gamepad, or 3rd party spatial controllers if need be, say for gaming, but for general purpose, your hands will be all you need. In some early hololens concept videos they featured people interacting with it using just their hands. I think they want to make this happen when they finally release hololens, so they aren't going to invest in controller solutions. Worse, from a more practical level, hololens uses inside-out markerless tracking so without a bunch of USB cameras or a Vive-like lighthouse system, they actually can't support controllers.