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Another example: you can't see all dots at the same time: https://twitter.com/ValakhP/status/810554137867915266 https://twitter.com/ValakhP/status/8105541378679
by wildpeaks 10y ago
Another example: you can't see all dots at the same time: https://twitter.com/ValakhP/status/810554137867915266 https://twitter.com/ValakhP/status/810554137867915266
That's why foveated rendering done right is one of the next milestones for VR because you don't need to render the whole screen and everything at highest definition all the time.
- dr_zoidberg 10y agoIn my case, this image is a far better fovea detector than the propsed shader. For medical issues (high intraocular pressure), I'm used to doing field of view tests, where I have to spot very faint dots of light against uniform backgrounds, and over the years this has resulted in me being used to spotting small variations (either in brightness or movement) in the "outer" part of my FoV. Long story short, I don't see a sharp edge where the stars don't rotate in the shader, but on the "static" image I'm aware that there are dots that I'm not seeing (most I can get to see is 4 at a time by looking at the diagonal crossings).