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> Long hours, average pay, and very high stress There are many shops in various fields that work like that. Certainly game dev is notorious, especially if you'
by Udo 10y ago
> Long hours, average pay, and very high stress
There are many shops in various fields that work like that. Certainly game dev is notorious, especially if you're a salaried worker at a big studio. However, someone starting out with their freelancer career, that's not the same thing. You're going to contract with smaller studios and tools developers. I don't think they're especially toxic as compared to other software shops, and certainly being a freelancer protects you from some of the general traps that befall salaried workers, at the expense of financial security.
> Why do you recommend it?
Several reasons. Being an old programmer, I lived through several bubbles and hypes. I can recommend games or game tool development because it's challenging work with a somewhat stable demand, and it's an industry with enough funding in general. It's also an opportunity to create things that will be part of our culture for a long time, as opposed to most other software that's being written.