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I always wondered how all those 3D polygon games on the Sega Genesis tile engine too. I guess the games just rendered a screen buffer in RAM and created tiles o
by nsxwolf 10y ago
I always wondered how all those 3D polygon games on the Sega Genesis tile engine too. I guess the games just rendered a screen buffer in RAM and created tiles on the fly.
- khedoros1 10y agoElite, as implemented on the NES: https://www.youtube.com/watch?v=zoBIOi00sEI https://www.youtube.com/watch?v=zoBIOi00sEI Most games had their graphics tiles stored in ROM, but some games had 8KB of RAM instead of bank-switched ROM. Elite is in that category. So is Legend of Zelda, although Zelda's tiles seem to be stored verbatim in the program ROM, while Elite's must be algorithmically generated.