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The Rift is better than the Vive on probably every account except large room scale, which is irrelevant to most people, and your logic is to get the Vive? You s
by TwoBit 10y ago
The Rift is better than the Vive on probably every account except large room scale, which is irrelevant to most people, and your logic is to get the Vive? You sound like a misguided technology zealot to me.
- eropple 10y agoI have had double-digit hours of hands-on time with both systems including a Rift with Touch support. I have used them in a minimum-scale Vive space and something close to its maximum--obviously less for the Rift, but I wasn't even holding that against the Rift in the first place. My main beef with it is that tracking with the two-camera Rift setup is messed up. The two-camera diagonal setup is not really working and while the three-camera one is better (about on-par with the two-lighthouse Vive solution), it involves long USB runs that can't be worked around and costs more than the Vive does. While it is certainly possible that the Rift improves its tracking, I am fairly confident that the Vive lighthouse solution is going to be a better one long-term, too, and will improve more rapidly than the Rift's. Internal positioning intuitively makes a lot more sense to me. Meanwhile, the Touch controllers do have some nice features that the Vive controllers don't--and, realistically, few developers are going to target those features as more than throw-ins because the Vive doesn't have them (to say nothing of PS VR, which seems to be a strong entrant as well but I don't advise it because PS4 development ain't exactly cheap to get into). You are buying into a platform, but developers are going to be targeting all of them; both as a gamer and as a developer I would want the median setup until and unless the Rift becomes the only choice, not one of the choices. But, sure. I'm "misguided". I'm a technology zealot (not somebody who, like, looks at markets or anything, or somebody who's used all this gear). You sure I just didn't rustle your jimmies because you like the Rift? I mean, don't get me wrong: it's fine, it'll get most if not all of the same games, and while its FOV feels shrunken a bit to me it's even a little more comfy than the Vive is (though PS VR is more comfortable than both). But if you want to develop on it, it would be my third choice, behind "buy a PS VR dev kit" and the Vive, in that order--and I don't know many hobbyists who can score a PS VR dev kit, so the Vive's the only option. And now I have burned three paragraphs repeating what 'moron4hire said in the Iribe thread to disabuse you of your notions, but I don't take kindly to shots at my credibility from platform warriors. Haveaniceday.
- sgift 10y ago> You are buying into a platform, but developers are going to be targeting all of them Given that Oculus finances games while HTC/Valve doesn't do it that sounds dubious to me. edit: Not impossible, just dubious. Most game devs at the moment only do VR if someone pays them as VR doesn't pay for itself, not even with all three platforms.
- eropple 10y agoI am not aware of any games not built by Oculus that are permanent Rift exclusives (and those will probably be hacked to work on the Vive anyway and the developers know about it). They'll all end up everywhere eventually. This is going to be commoditized, and just like PC games tend to settle to the level of the consoles in the market around the time of release, that doesn't leave a lot of space for the extra toys of any one. For a similar situation: how many multi-platform games retooled to use the SIXAXIS controller in more than a perfunctory way? (Not many.)