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Graphics engines handle fonts. Even more so than a word processor. They have to AA correctly at all viewing angles, textured, upscale, downscale, animate, etc.
by banachtarski 10y ago
Graphics engines handle fonts. Even more so than a word processor. They have to AA correctly at all viewing angles, textured, upscale, downscale, animate, etc.
Layout is in every modern game engine as UI and is even more powerful. See scaleform for example.
Math... isn't in a game engine?
HTML/PDF and other formats? Please how about DXT1-N texture formats, crunched textures, scene descriptions, meshes, animation rigging, etc. HTML and PDF are small in comparison.
Yea I'm not going to continue. What you may not have realized as a MSFT Office intern is that just because it was slow and awful, it might not have necessarily needed to be.
- Manishearth 10y ago> What you may not have realized as a MSFT Office intern is that just because it was slow and awful, it might not have necessarily needed to be. It's not just Office. It's also the two browsers I have worked on (a word processor in particular has a lot in common with a web browser, but it also needs to deal with authoring). There are many things that need to be done that aren't immediately obvious. Sure, a graphics engine has such costs too but it's hard to compare unless you're well acquainted with both sides.
- sanxiyn 10y agoMath here means typesetting mathematical formula, which is in word processor and browser, but not in game engine. It's also quite complex.