4 ms·
Completely disagree. Half of VR experiences aren't games: Tilt Brush (3D Photoshop/painting), Medium (3D Z-Brush/sculpting), Google Earth VR (3D map), and so ma
by BHSPitMonkey 10y ago
Completely disagree. Half of VR experiences aren't games: Tilt Brush (3D Photoshop/painting), Medium (3D Z-Brush/sculpting), Google Earth VR (3D map), and so many more which aren't concerned with "game design" or "playability". They're all used via a combination of physical and digital interactions, requiring a mix of UI/UX and industrial design insights.