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VR Resources? This? I have an archive of several gig of information, papers, code, software, images - you name it - that stretches back detailing VR to at leas
by cr0sh 10y ago
VR Resources? This?
I have an archive of several gig of information, papers, code, software, images - you name it - that stretches back detailing VR to at lease the Ivan Sutherland "Sword of Damocles" era (and actually, before that even - plenty of stuff came before his demos that hinted at things - Hugo Gernsback had more than a few covers of his pulp-scifi mags that covered VR and AR ideas in the 1920s and 30s, for instance).
Do most people think that VR is a totally new thing?
- r3dk1ng 10y agoSharing is caring. :)
- wetmore 10y agoIs your comment supposed to do more than show how much you know about VR? This is basically a brain dump of information some people gleaned from working with modern VR. I don't see it billing itself as _the_ fundamental VR resource.
- jgalloway___ 10y agoPost your stuff and link away. The world is moving away from isolated information silos and that's ok!
- Impossible 10y agoI think I originally submitted it as "Facebook Design: VR Resources", but the mods did the HN thing where the title changes to directly match the original. This is in no way meant to be a general VR knowledge dump, it's specifically a set of resources that Facebook has produced targeted at designers that traditionally work on web and mobile design and are new to VR UI. The most interesting thing on the site is the publicly available version of the VR hand models used in the Oculus home UI and all of their games and demos, which were previously only available if you had a relationship with Oculus developer relations.
- andybak 10y agoI hate those title changes. Some page titles are completely useless when taken out of context. I really don't understand the zealous application of that guideline on HN.