4 ms·
I also recommend the Vive as the most viable. If you prefer sit-down VR and don't see the potential in room-scale VR, then I would recommend the Fove. It has
by kakarot 10y ago
I also recommend the Vive as the most viable.
If you prefer sit-down VR and don't see the potential in room-scale VR, then I would recommend the Fove.
It has eye-tracking which allows for focusing rendering resources around your gaze as well as some cool interaction and less stress on your neck.
John Carmack was sniped by Oculus while back to figure out things like inside-out roomscale, specifically with the Gear VR, so you might be keen to keep up with those developments.
Gear VR is fairly affordable if you have a compatible phone and will hopefully stay that way once they implement Carmack's reverse tracking.
- cma 10y agoAvoid GearVR and go with Daydream if you can manage it: GearVR used Android to bootstrap itself but locks things down similarly to Amazon Fire phones. Just go with Daydream, it is "real" Android and avoids adding another locked down system to our lives--you don't have to get special keys from Facebook to send out your app like you do with GearVR, and third party stores are allowed and practical.
- kakarot 10y agoThanks for sharing. I didn't realize that Facebook required developer keys for the Gear VR. I don't support Oculus because of the Facebook buyout, but I am a Carmack fanboy and I hope that he is pushing for GearVR / Oculus to make his methods for inside-out tracking publicly available. Do you have Daydream HMD and if so, what is your experience with it?
- TwoBit 10y agoWhat do you mean by Vive being most viable? The Rift has sold as much as the Vive works better than the Vive for everything but large room scale (which is irrelevant to most users).
- illuminati1911 10y agoIt has not. According to Steam statistics there are almost 2 times more Vive users. Rift is lighter and looks better but that's about it. Vive controllers are better and it has much larger game selection. "Room scale VR" is not irrelevant. Room scale VR basically is THE VR. Seated experiences are completely useless except for car/plane sims. Also Vive is pushing the open source mentality and whole VR technology forward, while Facebook is trying to create exclusives, DRM and other shit with the Rift.