3 ms·
Part of that question is immersion, to which I have no good answer. An expensive, tipping chair perhaps. There are some disneyland type rides where the audience
by SerLava 10y ago
Part of that question is immersion, to which I have no good answer. An expensive, tipping chair perhaps. There are some disneyland type rides where the audience area is moved around with hydraulics, and they make you feel like you are accelerating by tipping the whole room backward.
The other part of this question is nausea - I played Onward for a while and it started to make me uncomfortable, because you can move with the control pad. I'm not very susceptible to nausea but that did it.
Then I learned to simply _run in place_ whenever I move myself in game. It works wonders. I played for 4 hours twice without even the slightest nausea.
- aedron 10y agoI think triggering in-game movement by some physical movement - it doesn't even have to map one-to-one to physical steps - does a lot to create a notion of control over what is happening, removing the queasy 'whole world is sliding around ' feeling. After all, we learn to move our legs in circles to move forward (when on a bike), pull on a set of handlebars (when rowing), etc., without becoming sick over it.