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I've tried a few different headsets with different control schemes, and I don't think it's even the immersion that's the problem. It's the motion sickness. If y
by ClassyJacket 10y ago
I've tried a few different headsets with different control schemes, and I don't think it's even the immersion that's the problem. It's the motion sickness. If you're not walking, but your view is, that's a problem.
- rubicon33 10y agoI wrote my original post quickly, and forgot to specify, that one of the MAIN problems I see with the movement issue is indeed the nausea. I'm not someone who has every gotten motion sickness. I can read in a car, love roller coasters, and have never been sick on a boat once in my life. Certain movements in oculus give me motion sickness. Quite concerning is that my person experience in talking with oculus engineers is, they have no good solutions for this. And looking at all the current solutions doesn't provide much hope either. The Omni tracker is perhaps one of the "best" solutions allowing natural movement in a VR space... But I have a hard time believing that will ever be mainstream.