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Exactly. I mentioned this in my original post above. They already know whether the "pay what you want" sale works or not.
by bseo 17y ago
Exactly. I mentioned this in my original post above. They already know whether the "pay what you want" sale works or not.
- benologist 17y agoNot disputing they're going to make a lot of money from this, obviously when they wake up tomorrow morning they're each going to have tens of thousands more than they had when they woke up this morning. In that sense it "works". But relative to other models the "pay what you want" is a terrible failure - any of those games could have singlehandedly grossed $30,000 to $60,000 from the number of sales they've had today, and that's going to lose a big chunk to advertising but still make them a lot more than $1.66 a sale.
- steveklabnik 17y agoCould have, assuming that the people who paid $7 would have still payed $20. This just isn't the case.
- benologist 17y agoIt's been the case for many, many years and remains the case today as well. Appstore-like pricing is the exception, not the rule.
- steveklabnik 17y agoI think you misunderstand. It's not true that everyone who paid $7 would pay $20.
- benologist 17y agoNo it's you who misunderstand. That some of the 6000 purchasers today would not pay $20 is irrelevant, others would and others from the remaining millions of game players would too. You also disregard that I already factored in a 50% - 75% discount - the prices I put assumed a $5 - $10 price on sale.
- steveklabnik 17y agoOkay, we're talking about two totally different things. Cheers.