4 ms·
I don't think anyone is comparing Ms. Pac-Man immersiveness to that of Skyrim. However, I do feel that Morrowind, despite it's gameplay flaws, was much more imm
by Declanomous 10y ago
I don't think anyone is comparing Ms. Pac-Man immersiveness to that of Skyrim. However, I do feel that Morrowind, despite it's gameplay flaws, was much more immersive than Skyrim. Most modern games seem to have a very "gamey" feel to them.
For instance, in Skyrim, the world levels with you, and they prevent a lot of "exploits" that make characters overpowered.(Which makes no sense. Who cares if crafting intelligence potions for two hours breaks the game? It's a singleplayer game!)
In Morrowind, the world did not scale with you. This means that you feel hopelessly weak in the beginning, and you progress to the point where you are a demigod. At some point you reach the point where nobody in the in-game universe can stand up to you.
In Skyrim, on the other hand, bandits start the game weak, when you end the game they are wearing some of the strongest armor available. It really breaks immersion. Plus Skyrim level design is yawn-inducing. Almost every level is a circle, that ends right back at the start of the level. Caves in Morrowind actually felt like caves.
My personal theory is that game designers once grew up playing Dungeons and Dragons, and other tabletop RPGs where anything was possible. They wanted to give players that ability in their games. Current game designers grew up playing games, and so they are working with a much less complex source material.
That's just my take. Obviously there is the fact that a less complex game has a broader appeal, but games like Europa Universalis 4 and Dwarf Fortress prove that complex games have a market.
Speaking of DF, it's probably the most immersive game I've ever played. The controls are shit, the graphics are shit, but you can do anything you want in it.