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The thing is that by making the prices so low (as low as one feels comfortable paying for them), they increase their sales number by much thus helping counter t
by levesque 16y ago
The thing is that by making the prices so low (as low as one feels comfortable paying for them), they increase their sales number by much thus helping counter the low price.
Without this event there would be close to no sales since some of these are pretty old games. 40$ * 10 sales is much worst than 2$ * 1000 sales.
The iPhone app store runs on the same idea.
Jeff Atwood also wrote an article about that : http://www.codinghorror.com/blog/2009/08/software-pricing-are-we-doing-it-wrong.html http://www.codinghorror.com/blog/2009/08/software-pricing-ar...