3 ms·
For actual compute apps, no. But for doing image post processing in games, most AAA games use compute shaders. This might even include (deferred) lighting. Thi
by exDM69 10y ago
For actual compute apps, no. But for doing image post processing in games, most AAA games use compute shaders. This might even include (deferred) lighting.
This might change with Vulkan since it doesn't need a windowing system (like OpenGL) to do compute or offscreen rendering. So far it hasn't been viable to do OpenGL compute shaders because you need to set up a window (or a pbuffer) and you need to have X11 running (or interact with window system on Win32/OSX).