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(responding because I have a Vive) > Outside of car games, space sims, or any other game where the main character is mostly sitting down, does VR work well? I
by caconym_ 10y ago
(responding because I have a Vive)
> Outside of car games, space sims, or any other game where the main character is mostly sitting down, does VR work well?
It works pretty well. There are some pretty compelling standing/room scale games out there. Either because of market immaturity or game design limitations, "larger" games (i.e. Mass Effect is large compared to Minesweeper) seem to be a bit in short supply. Oculus may have more as of the Touch launch, but I'm staying away from their ecosystem for the time being as I think what they're doing with exclusivity is hostile to consumers.
The illusion is convincing enough that a friend of mine who tried my Vive fell over because she tried to lean on a virtual table. Neither I nor anyone I've had try my Vive has suffered from any nausea.
> Apart from games what other applications are there at the moment?
Not totally sure. A lot of the obvious things have, I think, at least been tried (e.g. CAD walk-through for architects). There is also a lot of content that's hard to define as "game" or not, e.g. Tilt Brush (a "painting" program).
> Anyone try replacing their monitor with a VR headset? How'd that go?
So far, so far as I know, all the programs that attempt to render your regular desktop environment (or parts of it) to virtual displays suffer from low quality and massive latency that makes them borderline unusable. So I don't think it would be a good experience.
> Anyone try combining a VR headset plus a kinect? Seems like a natural combination.
Probably, and there are some other products out there that try to do similar things. But the held motion controllers are surprisingly natural, especially since often it makes sense to have a physical stand-in for a held object in-game.