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Got a Vive, happy to answer: > Outside of car games, space sims, or any other game where the main character is mostly sitting down, does VR work well? Yes, yo
by discordianfish 10y ago
Got a Vive, happy to answer:
> Outside of car games, space sims, or any other game where the main character is mostly sitting down, does VR work well?
Yes, you need a cockpit or something if you want to move while sitting down, otherwise most? (including me) people get sick. This has the downside of limiting the visibility though, which is a problem given the relatively low resolution. In a cockpit with limited view things further away look pretty bad.
But the Vive got 'room scale' which is where VR really shines. Basically any game you can play within your 'play area' works very good, unfortunately there are not that many. Point-and-Click teleporting can be used for moving beyond your 'play area'. It works well but breaks immersion a bit and gets awkward if you want to avoid enemies etc. I can highly recommend the Minecraft mod 'vivecraft' in that regard. My most played game with Vive so far, even though I never played Minecraft until then.
In general things work best that happen right in front and the controllers are very precise, so any interaction with them improves the immersion a lot. I'm still waiting for a RTS game where the world is scaled to the size of your play area. Skyworld looks interesting and heard good things about Out of Ammo (haven't tried either).
> Apart from games what other applications are there at the moment?
Google Earth VR was truly amazing. It's the first thing I would show anyone, it's so most closer to actually being there than anything else.
Tilt Brush is a great application as well and Kodon looks cool (haven't tried it). Both are a complete new way to create 3D objects and I believe we'll see more of these.
Unreal Engine has now support for editing in VR which looks super cool, but since I don't do game development I can't say if it's a real improvement or more a gimmick.
> Anyone try replacing their monitor with a VR headset? How'd that go?
Resolution is too bad for 'virtual screens', but I think it could be used to visualize complex data much better than any multi screen setup.