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You're perhaps not misquoting Iribe but I think your statement is a bit misleading. He said 1 million units for the lifetime of CV1, and they plan to keep the C
by marricks 10y ago
You're perhaps not misquoting Iribe but I think your statement is a bit misleading. He said 1 million units for the lifetime of CV1, and they plan to keep the CV1 around for at least a couple more years[0]. We may see more people buy Rifts as PC needed to run them get cheaper.
Also, PSVR has sold many units, but is 2 million short of their projection[1], which is pretty abysmal. I wanted them to succeed, like every other VR enthusiast since they're the lowest more reasonable entry point as millions of people have PS4's, but that just doesn't seem to be the case... :(
[0] People have pried for when CV2 might be expected and Oculus usually say "Lifetime of Rift's will be between smartphones and gaming consoles" Phones refresh every year, consoles every 8-ish, so something like 3?
[1] over the life of the first consumer version of the Oculus Rift."
- Impossible 10y agoYou're right about the lifetime numbers rather than first year numbers. It's still likely they will hit 1 million units before Rift is end of lifed. Sales are definitely slower than Vive, but its possible they will catch up now that Touch is out. As for PSVR, I've seen reports that they are actually supply constrained (http://www.cnbc.com/2016/06/14/sony-expect-playstation-vr-shortages.html http://www.cnbc.com/2016/06/14/sony-expect-playstation-vr-sh...) and the smaller market size isn't due to lack of demand. It might also be because there still isn't much content available for PSVR and Sony is waiting for a larger lineup and for more PS4 Pro unit sales.