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I feel this view point assumes most people are Reddit users. Reddit gave them a ton of hate for being purchased by FB, and most people on Reddit hate FB, but th
by marricks 10y ago
I feel this view point assumes most people are Reddit users. Reddit gave them a ton of hate for being purchased by FB, and most people on Reddit hate FB, but the statistics and how much their units are sold tells us they're not having a problem reaching customers.
Most companies gave really favorable reviews of touch, and gear vr has sold really well. I think the image problem is mostly just vocal Reddit users.
- nightski 10y agoAre they looking to just push units? If so that strategy might work for a while. But many of us are under the impression they are looking to build an ecosystem, and the hardware is just a replaceable component to that (with plenty of competition). I feel like the concerns were more around what that ecosystem was going to be like, than the viability and or cool factor of the hardware itself. (i.e. just because I was an early adopter of a dk2 does not mean I am on board with Oculus for the long run).
- deleted 10y ago[deleted]
- seanwilson 10y ago> I feel this view point assumes most people are Reddit users. Reddit gave them a ton of hate for being purchased by FB, and most people on Reddit hate FB, but the statistics and how much their units are sold tells us they're not having a problem reaching customers. > Most companies gave really favorable reviews of touch, and gear vr has sold really well. I think the image problem is mostly just vocal Reddit users. Something like 80% of internet users use Facebook. Anyone that thinks that Facebook integration is going to bother the average person (or care that Facebook just owns the company) is out of touch.
- lj3 10y ago> Something like 80% of internet users use Facebook. Do you have a source far that percentage? It seems high.
- chc 10y agoGiven that Facebook boasts 1.8 billion monthly active users users, and there are about 3.5 billion Internet users, it seems broadly plausible that 80% of people on the Internet have used Facebook — but 80% definitely aren't regular users.
- patch_collector 10y agoPew Research had a January 2014 number of 71% of 'online adults' being on facebook, Statista had 79% of US internet users for April of 2016. http://www.pewinternet.org/fact-sheets/social-networking-fact-sheet/ http://www.pewinternet.org/fact-sheets/social-networking-fac... https://www.statista.com/statistics/246230/share-of-us-internet-users-who-use-selected-social-networks/ https://www.statista.com/statistics/246230/share-of-us-inter...
- seanwilson 10y agoHaven't looked into how accurate these are but it's mentioned fairly often. "Market leader Facebook was used by 79 percent of internet users" https://www.statista.com/statistics/246230/share-of-us-internet-users-who-use-selected-social-networks/ https://www.statista.com/statistics/246230/share-of-us-inter... "71% of online adults use Facebook" http://www.pewinternet.org/fact-sheets/social-networking-fact-sheet/ http://www.pewinternet.org/fact-sheets/social-networking-fac... "72% of all online US adults visit Facebook at least once a month" https://www.brandwatch.com/blog/96-amazing-social-media-statistics-and-facts-for-2016/ https://www.brandwatch.com/blog/96-amazing-social-media-stat...
- aschampion 10y agoI use Facebook and owned a DK1 and DK2, but did not get the CV1 or continue to the use my DK2 because of the Facebook integration. I trust Facebook with the information I explicitly share with it, i.e., posting photos or comments on Facebook. I do not trust Facebook to have unfettered access to a microphone, camera, and activity just to be able to play a game. The Facebook integration was, well, integral, and not just an opt-in for enhancing social aspects. You can't use the headset to play local content without phoning home (short of using old drivers/OpenVR or something). Of course maybe this still places me in a minority of users because I have the same reaction when a mobile app requests every permission possible, which seems to be the case with all apps now.
- seanwilson 10y ago> I use Facebook and owned a DK1 and DK2, but did not get the CV1 or continue to the use my DK2 because of the Facebook integration. Fair enough, I care about privacy as well but I'm just pointing out you need to acknowledge most people aren't bothered by this. > I do not trust Facebook to have unfettered access to a microphone, camera, and activity just to be able to play a game. I'm curious: do you have Whatsapp or the Facebook app installed on your phone? Facebook could spy on you via this or Oculus but if they were found out it would be seriously damaging to the company.
- peacelilly 10y agoJust an FYI to anyone who didn't know this, the facebook app records audio in the background. It then targets ads to your conversations. Use the browser version if you want some semblance of privacy.
- sgrove 10y agoDo you have a source for this? It seems fairly unlikely for a lot of reasons.
- marricks 10y agoI own a CV1 and worry about the same things, actually. I unplug my cameras & rift when not in use, otherwise I'd literally have cameras pointing at my living room. Many many people don't give a crap though, I have friends with Alexas and Xbox kinects in their living room. Kinect cameras can actually see you much more clearly[1] than the obfuscated Oculus ones which mainly see IR. [1] some games have video replay on kinect, clear visualization of faces, etc
- bobcostas55 10y ago>Anyone that thinks that Facebook integration is going to bother the average person (or care that Facebook just owns the company) is out of touch. The average person is not an early adopter of expensive tech gadgets.