5 ms·
They're probably sitting on this until touch successfully shipped. This typically happens when something goes wrong though and so far Oculus seems to have sold
by marricks 10y ago
They're probably sitting on this until touch successfully shipped. This typically happens when something goes wrong though and so far Oculus seems to have sold pretty well from what we can glean. No one expected it to sell millions of units, yet. Perhaps there is a daily usage rate of devices they find troubling.
Then again, it could just be Facebook taking more control. Iribe is staying at the company and from the article,
> he's vacating the CEO seat and moving within the company to lead its PC VR group
So perhaps the statements are sincere and he's just staying focused on the PC division, which is all Oculus was initially.
- FLGMwt 10y agoDoesn't seem like a bad move for product leadership either, since Carmack has been mobile (non-PC) his whole time there.
- deleted 10y ago[deleted]
- sp332 10y agoCarmack has been on mobile? I remember him blogging about The Climb, which is PC-only. https://developer3.oculus.com/blog/the-art-of-presence-and-immersion-in-the-climb/ https://developer3.oculus.com/blog/the-art-of-presence-and-i...
- retromario 10y agoJohn Carmack has done extensive work on the Gear VR. Here's a fascinating talk from 2015: https://www.youtube.com/watch?v=MB_u3FvUTQc https://www.youtube.com/watch?v=MB_u3FvUTQc
- Impossible 10y agoSuperdata research projects Oculus Rift sales for 2016 to be 360K (https://www.superdataresearch.com/vr-market-update-october-2016/ https://www.superdataresearch.com/vr-market-update-october-2...) (http://www.gamesindustry.biz/articles/2016-11-29-vr-the-biggest-loser-this-holiday http://www.gamesindustry.biz/articles/2016-11-29-vr-the-bigg... for the updated numbers which downgrade PSVR to 750k). Early CV1 goals stated by Iribe put the headset at 1 million (http://arstechnica.com/gaming/2014/06/oculus-expects-to-sell-north-of-a-million-units-for-first-consumer-rift/ http://arstechnica.com/gaming/2014/06/oculus-expects-to-sell...). Although this was a realistic goal the reality is way lower than the target, and that might be part of why Iribe has stepped down. From informal conversations I've had in the past with both people from Valve and PSVR it seems like PSVR and Vive numbers are closer to projections. I think Vive stole a lot of potential high end buyers from Oculus, not launching with Touch was a mistake for them. I also believe this market is a lot more price sensitive than Oculus thought it would be, The Rift has currently sold 200K units more than the DK2 with a much bigger marketing push, more high quality content and a better product, but 2x (or 3x if you include Touch) price point. I wonder if they should have made a "Super DK2". Lower quality headset hardware but Rift quality tracking and touch support at a lower price. Anecdotally, many people believe VR is a niche market that is comparable to 3D TVs and doesn't add much, but I've also met people that would buy a highend VR headset (quality matters also) if the price was right and the setup was easy. A "cheap" ($250-$400) easy to use all-in-one unit with inside out tracking, tracked controllers and a good library of games, software and content could be the tipping point for the VR market.
- roksprok 10y agoI've had multiple rift owners tell me to get a vive because 'it does room scale'. Their website still doesn't mention anything about the touch enabling better tracking and room scale experiences! How could they screw up marketing this bad? To be honest I'm still not even sure if I'm wrong about it supporting room scale, I've seen articles mention it but their website gives me doubts.
- eropple 10y agoAs I understand it, Oculus Touch is intended for two front-facing trackers (it comes with a second tracker to go with the Rift tracker). And the tracking seems pretty good while you're facing them. However, the three-tracker and diagonal-tracker setup is experimental, and the diagonal-tracker setup (Vive does the diagonal-tracker setup with its "lighthouses" to enable room-scale) is necessary if you're going to have games that encourage you to turn around or otherwise occlude the headset and the Touch devices with your body.
- marricks 10y agoThat's funny as I've seen people say Rift room scale is okay if you set up the cameras to be opposing (as instructions say). That said, if you buy an extra camera and get three it's mean to be VERY good room scale. Of course that's another 80 bucks, and officially above the Vive's price! I think Oculus doesn't want to dillute it's marketing and reach the largest core group, so front facing standing. Many people don't have 5 by 7 feet free. We're currently at the stage of enthusiasts though, which have more money and space than typical users, and will move shit to make space (I sure did), which could definitely be a mistake...
- Impossible 10y agoThe answer is complex which is why the marketing is so muddled. These guides cover "experimental" 2 and 3 sensor 360 degree tracking (https://support.oculus.com/help/oculus/199906947113632/?helpref=hc_fnav https://support.oculus.com/help/oculus/199906947113632/?help...). You can buy a 3rd sensor, in additional to the sensors that came with Rift and Touch on the Oculus store for $80. The feature is considered experimental because the tracking setup UI isn't fully finished IIRC.