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They already offer a VoIP platform for existing game studios to integrate (think built in voice chat per team with positional audio SDK)
by dylz 10y ago
They already offer a VoIP platform for existing game studios to integrate (think built in voice chat per team with positional audio SDK)
- jlarocco 10y agoIsn't that the core functionality that they say they won't charge for? If not, I don't understand why they bothered mentioning "how will we make money?" on their website, and then why they didn't answer with, "By charging game vendors a ton of money for the SDK!"
- lightedman 10y agoWhat's the point? Tons of game engines already offer that in-engine, eliminating the need for Discord's ability to do that. (It's been around since UT2K3 earliest I can remember.)
- CardenB 10y agoPeople really love using discord and a lot of games/platforms implement voip very very poorly. Have you tried using steam voip?
- lightedman 10y agoNo, I haven't tried steam VoIP because as mentioned, the game engine itself usually comes with a working and tested solution, so why bother using any other VoIP application that's just wasting RAM and CPU cycles trying to do the same thing in a far larger footprint?
- iamatworknow 10y agoIn the case of Overwatch you can group up with friends outside the game and share your own voice channel with each other, but when you join a competitive match you have to choose between group chat and team chat, and most people expect you to join team chat. In other words, if you and one friend join a game you can either talk/listen to that one friend alone or the entire 6 man team, and switching between the two requires multiple menu clicks. So we use Teamspeak alongside the game to allow us to talk privately with each other seprate from the whole team in game. With any modern gaming PC the "wasted RAM and CPU cycles" are negligible.