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Can anyone explain what problem is being solved by this law?
by belovedeagle 10y ago
Can anyone explain what problem is being solved by this law?
- flashman 10y agoWithout odds, players can't make informed decisions about their spending. They have no idea whether a rare drop is 10%, 5% or 0.002% of the time. So this regulation will help them calculate the probable cost of acquiring the item. Example: If it costs $0.99 to open a box, and the desired item drops from 4% of boxes, then it will cost you $9.90 for a 33% chance of getting it. But if the drop rate is 0.5%, $9.90 only gives you a 5% chance of getting the item. At some point you might just decide to buy the item on the secondary market (and indeed, these odds will influence secondary market prices). (I personally think that these loot crates are effectively gambling. Even if the developers claim the items have no monetary value - because they have to, otherwise they're clearly offering you odds of a return on investment - the same developers often operate secondary markets which assume the items have a value, e.g. Valve and its Steam trading service.)
- belovedeagle 10y agoIn games where there's no way to 'export' real cash (at least not without breaking the TOS), does it matter? I can see the usefulness of the rule in that case (although I still don't think it should be a law), but here it's the difference between making one set of pixels appear on your screen vs another. Could an unbalanced/unfair/opaque game be less fun? Yes, for some players. But I have difficulty grasping why even an authoritarian regime feels it needs to regulate how fun a game is to play.